If you’re looking for a casual word game,

keep looking. 

This ain't your grandma's Words With Friends and most certainly isn't your great grandma's Scrabble.

— Wired

Just when you think there can’t be much more new ground to be broken in the word-games genre, along comes something like QatQi.

— The Guardian

You crave challenge. You thrive on strategy. You want more than bragging rights. Welcome to QatQi.

What makes QatQi Different?

🧭 Exploration - It’s Scrabble meets a dungeon crawl. No two puzzles are alike.

🕒 Tournaments - Compete in timed tournaments every day, from 1 minute sprints to 24-hour marathons.

🧠 Strategic Depth - Build long words, chain bonuses, conquer the map. Every move matters.

🏆 Serious Competition - Climb the Echelons. Face worthy opponents. QatQi rewards mastery, not luck.

Screenshots of the QatQi word game showing game play, tournaments, and a leaderboard.

The (re)Birth of QatQi

Original QatQi Screenshot

Original QatQi Screenshot

Back in 2012, I launched QatQi as a hardcore iOS word game — something that could stand apart from the sea of casual word games. To my delight, it took off: Apple featured it, critics raved, and it climbed to #2 in the App Store’s word game category. (Those fantastic quotes at the top of this page? They’re from that original release.)

That early success was thanks in no small part to the gorgeous design work of Kun Chang, who helped shape QatQi’s distinctive visual style. His work gave the game a beauty and elegance people still remember.

At the time, mobile free-to-play was still uncharted territory. I made a few monetization decisions that didn’t serve the game well, and eventually QatQi started costing more to run than it made. So I made the responsible — but excruciating — decision to pull it from the App Store.

That was six years ago.

The thing is, QatQi never stopped having fans. Every month, someone would email me asking when it was coming back. It turns out QatQi scratched an itch no other word game did.

Fast forward: I’ve spent the last 12 years building apps, running teams, and learning everything I didn’t know in 2012. Now I’m rebuilding QatQi solo — with a streamlined look that’s easier to evolve — so I can focus on what makes it shine: exploration, competition, and strategy.

It’s still evolving. But it’s back.

And if you’re here, maybe it’s been waiting for you, too.

—Chris Garrett, QatQi Creator

Photo of QatQi creator Chris Garrett in his game development studio.

Chris Garrett, QatQi Creator

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